Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 14-05-2003 , 12:44 PM
sjurick's Avatar
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Procedural Shaders / Textures?

Hello all.

I'm new to Maya and have 4.5. I used to use a product called Imagine. Imagine had a cool set of procedural textures, one of which was a real nice bathroom tile texture with configurable grout and tile characteristics, very realistic.

Does anyone know how I can obtain a texture like that for Maya? I have looked through the Shader Library and can't find anything close to that.

Thanks.

# 2 14-05-2003 , 01:35 PM
caligraphics's Avatar
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Location: Billund, Denmark
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You should read about the hypershade in the manuals..

Look at the grid texture, combine it with some noise or a fractal shader, adjust the colors and intensity, maybe apply some ramps and stuff - and perhaps add some color adjustment nodes and you will soon learn that Imagines procedural shaders are babies compared to the possibilites with maya's procedural shaders.

But all hypershade and texture/shader generation is explained in the manuals.

Good luck - and let us see what you come up with user added image


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 3 14-05-2003 , 03:49 PM
sjurick's Avatar
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Thanks for the info. I have no doubt that Maya's textures / shaders are far superior to other apps, just didn't know how much work would be involved in getting there and where to start.

Thanks again and I'll post my tile if I can get it to work.

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