This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Its a very good book to go further.
But its a book dedicated to mental ray, host (says: Maya) specific iusses are not covered. Additionally you should have a rather solid background in rendering, as its written more like a reference, you won't find something like tutorials.
If you know what you want to know, then there is no better book available, a beginner would probably be overwhelmed.
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