Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Select the vertices, open up the Component Editor (Window > General Editors), go to the Polygons tab, and you should see a list of the selected vertices along with their world space coordinates (vertex.x, vertex.y, vertex.z). From there, you can enter your desired coordinates for the vertices.
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