Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 02-06-2003 , 11:33 AM
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Join Date: May 2003
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problems with the 2d screen

I use a nView quadro , but the view (for instance: hypershade)

is not good , on the second screen ; is that possible to fix ?

# 2 02-06-2003 , 11:40 AM
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I'm not understanding what's wrong it it...

maybe you can show us a screen shot?

-Emo

# 3 02-06-2003 , 11:50 AM
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I mean (sorry for my english) that:
i can extend desktop , to the second screen;
or for instance hypershade,which first look ok;
but if i double click, let'say on a lambert shader ,in the bottom part, i can,t see anymore "ball", but just a grey square; ther is also problems with typo which disappears??

# 4 02-06-2003 , 12:29 PM
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shot

As you can see, no names assign to lambert ,or anything else, in bottom Wdw

Attached Images

Last edited by filou; 02-06-2003 at 12:52 PM.
# 5 02-06-2003 , 12:40 PM
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oo ok...

I think it's a thing with maya because a while back I posted the same problem and others said they got the same thing sometimes..

-Emo

# 6 02-06-2003 , 12:43 PM
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got it!


Go to the properties of your card -> performance and quality settings -> OpenGL settings, and set "Multi-Display Hardware Acceleration" to "Multi-Device Performance Mode".



If you're not running WinXP yet, you might want to consider switching. The dualhead support in WinXP has been improved a lot.


Last edited by filou; 10-06-2003 at 09:22 PM.
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