Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 06-06-2003 , 03:53 PM
Registered User
Join Date: May 2003
Location: Buenos Aires - Argentina
Posts: 9

Rendering configuration pls help!!!

Hi me againg:
I have a problem, i want to render to a file (jpg) and i cannot make the curves to look as curver the look like lines joined toghether.............i am getting mad cause i cannot find how to smooth them.
Thanks very much and sorry for bothering.

# 2 06-06-2003 , 04:13 PM
LauriePriest's Avatar
Moderator
Join Date: May 2003
Location: London
Posts: 1,001
antialias quality?


FX supervisor - double negative
# 3 06-06-2003 , 04:16 PM
Registered User
Join Date: May 2003
Location: Buenos Aires - Argentina
Posts: 9
I really dont know LauriePriest, i have been playing with those values and coudnt find the result i wish, curves keep like lines at the render.
This is tottaly ignorance i apologice for that.

# 4 06-06-2003 , 04:26 PM
Registered User
Join Date: May 2003
Location: Buenos Aires - Argentina
Posts: 9
here is what i have done:
user added image

U see the blue strong line...should be round.

# 5 06-06-2003 , 09:25 PM
LauriePriest's Avatar
Moderator
Join Date: May 2003
Location: London
Posts: 1,001
thats not a render globals problem i think... try rebuilding the curve?..


FX supervisor - double negative
# 6 06-06-2003 , 09:29 PM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
it looks like its nurbs,

and if that is the case you might want to check the tesselation settings in the attribute editor for each surface.


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 7 08-06-2003 , 11:16 PM
Registered User
Join Date: May 2003
Location: Buenos Aires - Argentina
Posts: 9
It is a nurb generated from the extrution of a circle throght a line path.
I rebuilded the curve and had the same results. All surfaces that were obtained from the extrude method give the same result. I am still in the same place.

Any idea?
Thanks very much for the answer.

# 8 08-06-2003 , 11:34 PM
Darkware's Avatar
Subscriber
Join Date: Oct 2002
Location: USA
Posts: 1,172
I believe you can change the tesselation setting like Cali said. If you don't know how to do that, you can always add more isoparms. Right-click, select isoparms. Select two isoparms side by side. Choose Edit Nurbs>Insert Isoparms options box. Set it up so that you insert two isoparms inbetween your selection. Press close or ok. You can do this to all your isoparms to make it smoother. Does it work well?

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads