This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Hi there, May I ask for a piece of advice please?, I have this high poly mesh of a car and I need to optimise it to get a clean topology, I have been looking into the mesh reduce tool. Is this the best way to do it? if so can anyone give me a tip of the right way to do it, please, Thanks!!!
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