Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Got a lighting problem.
I used a point light to light up a face I made. The problem is the light is passing throught the inside of the face to the other side.
The inside of the mouth and right eye socket are lit up when it's not suppose to.
How do I go about stopping the light from passing through the
inside?
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