This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
you can have unlimited render machines. they only need to be in the same subnet. you dont need extra licenses. the maya complete renderer will even render unlimited files, if the render server that started the render is unlimited. i am not 100% sure, but i believe the one machine starting the render job needs to have a license.
1
From the Maya window, select Render > (Save) Distributed Render. The Save/Render window displays.
2
Enter a file name for the temporary scene file that Maya will save and use to render and click Save/Render. The Dispatcher and Submit Job windows display.
(If the Submit Job window is not displayed, in the Dispatcher window, select Jobs > Submit.)
3
In the Submit Job window, set the following options:
Name The name of the rendering job.
Start The first frame that you want to render.
End The last frame that you want to render.
Step The increment between frames that you want to render.
Order The order to render frames, either incremental (first to last), decremental (last to first), or binary descent (the middle frame is rendered first, then the middle of each half, and so on, until all frames are rendered).
Pool The group of computers you want to render on. To render on all computers on your network, select WholeSystem.
Scheduling Priority The order that your job will render relative to other jobs. A job with a high priority (for example, 100) will render before a job with a low priority (for example, 0).
4
Click Submit. The job is listed in the bottom section of the Dispatcher window. The animation will render on all of the computers in the pool.
5
To submit additional jobs, in the Dispatcher window, select Jobs > Submit and follow step 3.
For more information on Dispatcher and rendering on several UNIX computers, see "dispatcher" in the Maya Rendering Utilities online documentation.
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