This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I’m building a city set to try my hand at animation, but I’m not sure on how big I should set the scale in the world for my objects. Any help would be great.
Thanks for your time
right mumbo, it really does not matter. but it might be good to use the maya units as a measurement - e.g. imagine one maya unit to be 1 meter. this way you can have accuracy up to 1 mm - should be enough for a city scene ...
p.s.: dont jump on me that you might be able to work more accurate - but if you enter numbers you are limited to 3 digits after the comma (or point) - i am not 100% sure if verts can be places more accurate ...
how are you gonna build the city? one of the guys on my course is building a city procedurally using MEL. that would probably be easier than trying to model it all by hand....
By hand at this point, I'm not good at MEL just yet, but I/ll be taking casses in the fall and hopefully will learn with out pulling my hair out the one reason I asked this question is when I go into the city to fix up some of the Detail I have a hard time getting close to the point where I want to fix, My move tool slows down and I have to push the mouse more to get to the point where I want.(if that makes sense) and ? not on this problem but dose any one have the problem of working in Maya and then the W-E-R- keys stop working and have to go to the tool bar to use them?
you're welcome. and obviously if there is something close up that is disappearing changing the near clip plane to a smaller number will stop that happening
Originally posted by BabyDuck right mumbo, it really does not matter. but it might be good to use the maya units as a measurement - e.g. imagine one maya unit to be 1 meter.
BabyDuck, what do you mean by a Maya Unit? Do you mean the units of the grid itself? like one square on the grid is one unit? (or to be thought of as 1 squ meter as you suggested above?)
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