vortex01.ma (177.8 KB, 326 views)
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6
06-08-2003
, 06:35 PM
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
It is NOT like we do not believe you hehe...
On the contrary,
These forums are viewed by everyone, so stating the basics first is a standard operating procedure, and neither Mike nor I meant to imply or accuse you of anything.
Anyhoo.....
I took a look at your playblast, and I noticed something that you did not mention in your first post about your problem.
It looks to me, like you are using some sort of volume in there?
Whether it be a volume field, and/or volume emitter?
This WILL make a difference if I am to try to re-create your problem later, so I will download your file to see what that is![Smile user added image](images2/smilies/smile.png)
Thanks!
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
#
7
06-08-2003
, 06:40 PM
Registered User
Join Date: Feb 2003
Location: Los Angeles
I know, I was trying to make a little joke. I guess it didn't translate. Sorry.
Anyhow, yeah I used a volume emitter so that my particles wouldn't have any inertia except what was supplied by the vortex. It doesn't really matter though. I get the same result with an Omni emitter.
#
8
06-08-2003
, 07:02 PM
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Yup. You're right, it doesn't matter, but I just wanted to be sure is all![Smile user added image](images2/smilies/smile.png)
Ok, I took a look, and I was able to get your particles spining fine without collapsing upon themselves, and/or expanding outward to noticably at all.
Just increase your Vortex fileds' Attenuation to 4 or greater, and you will be fine within your frame range.
That is the only change I made, other than the basic cleanup of your Emitters' Distance/Direction attribute was left at 100.
(Though that had no bearing on the final outcome, when you are troubleshooting dynamics, it is always a good thing to start one node at a time hehe...
Good luck! and lets see a render when you are done! ![Smile user added image](images2/smilies/smile.png)
Here is your file with those 2 changes made:
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ragevortexfix01.zip (47.9 KB, 312 views)
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
#
9
06-08-2003
, 07:10 PM
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
PS, please remember that the nature of the Vortex field is to
PULL an object in a circular or spiraling direction.
So, by that nature, depending on other fields, shapes or object settings, most often your particles WILL get PULLED in upon themselves first, before other objects, fields, etc. take over.
The trick to pulling off this illusion, is to find that "happy" medium of Vortex attenuation, to emitter conserve ratio that gives your galaxies that beautifull spin..... on life
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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