Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 18-08-2003 , 07:48 PM
Registered User
Join Date: Jul 2003
Posts: 23

A 3D equivilant of Masking? [36kb image]

Okay, what I'm about to ask for will probably sound retarted. I'm a major Maya newbie, I'm messing with it because my school has a lab license for it and I have an absurd amount of free time. Now onto the question...

Does Maya have the 3D equivilant of a "mask"?

Here's my example...

user added image

Now, is there a way to set things up so that sphere, when rendered, only "exists" within the boundaries of that cube?

# 2 18-08-2003 , 08:00 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Hmm not sure, you could use Booleans to cut a part out of the cube where the sphere intersects it if you wanted to. That might work.

Welcome to SM by the way

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 3 19-08-2003 , 01:43 AM
Dann's Avatar
Registered User
Join Date: Feb 2003
Location: Los Angeles
Posts: 695
Yeah, If I understand you correctly you want to use the Edit NURBS > Blloeans > Intersect Tool.

Select the Sphere and hit ENTER, then select the cube and hit ENTER. That should work.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads