This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
The transition from the 'solid' feathers to the edge feathers is a bit riugh. You can see the geometry a little too much. Other than that, looks great.
Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
all i can say is great work!! the feathers, bark looks good. the only thing that i noticed was the chest and the area around it..it looks as if its a stone..like it doesnt like the crow is feathered..it looks as if bumps maps were used..but overall..it looks really good! good job
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off