This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
i just got a sony vaio that should rip through renders. but when i render either simple or complex scenes it is very slow, like a couple minutes for a 512x512 tga even
with low quality anti-aliasing
i've used both this version of maya (version 4.5) and the same scenes on my older computer and they run much faster.
i had a 1000mhz amd with 786 sd ram and a gforce2 video card running windows 2000.
now i've got
2600mhz intel 4 with 512 ddr ram and a gforce4 video card running windows xp.
i'ld guess my old system rendered at least 20 times faster. a weird thing is when i "render current frame" it takes about the same amount of time maybe a little quicker.
Yeah and try using hardware to render your scenes... the quality will undoubtably be less, however if you are just doing quick renders it should not matter.
Differnce in RAM could change the performance dramatically when you render. When the phisical RAM is not big enough to handle the requirement, it start swapping the data out to harddisk which are very slow compared to the silicon chips speed.
Check your task manager, see whether it start paging for RAM when you render.
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