Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 02-09-2003 , 06:16 PM
DigitalG8's Avatar
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Join Date: Sep 2003
Location: miccion viejo ca
Posts: 3

Shadow Lighting problem! HELP!

I have posted this problem on 2 other msg boards and no one has been able to help me.

PROBLEM:

I have a couple questions:

First off,
I am getting some strange polygon shadow reactions in my glass and walls of this building I am making. I will post 2 pictures of what is happening.

1st pic 320x240:
No problems everything seems to be ok.

2nd pic 640x480:
I am gettnig strnge distortion, in teh walls and windows.

The problem is occuring at higher resolutions than 320x240.

Computer specs:

Athlon 1.4
G-Force 4 ti 4600 ( I read alias site, they dont recommend this card, and said I may have problems) Dual monitors
800 or so memory

PLEASE HELP SOS!!!!

Second, coulld someone suggest how I can make this scene look more photo realistic? The building is too flat shaded, how can I make it look more realistic.

Attached Images

Thanks!

Michael
www.digitalg8.com

Last edited by DigitalG8; 02-09-2003 at 06:21 PM.
# 2 02-09-2003 , 06:19 PM
DigitalG8's Avatar
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Join Date: Sep 2003
Location: miccion viejo ca
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Second Higher resolution picture:

Attached Thumbnails

Thanks!

Michael
www.digitalg8.com
# 3 04-09-2003 , 01:50 AM
carrot juice's Avatar
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Join Date: Mar 2003
Location: San Antonio, TX
Posts: 346
Those rendering errors are probably due to your card- I had similar ones a while back with the very same card. maybe try applying a bump map to the building or using a texture derived from an actual image of the building to make it look more real.
here's a nice texture site to help you out:
https://www.pixelpoke.com/FREE%20PIXELS.html

# 4 04-09-2003 , 02:32 AM
Registered User
Join Date: Mar 2003
Posts: 40
I have a GeForce Ti 4600 and never had a problem with it yet in maya. Hmmm don't know about your problem though... strange...

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