Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 06-09-2003 , 03:22 PM
iron_tick's Avatar
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Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719

Final Gather + White Enviroment = Angry Artist

I need to render a scene with a white background, unfortunatly setting camera enviroment to white has a reaction to FG in MR and make the object really really white, does anyone know how to remedy this?


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And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

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# 2 06-09-2003 , 03:33 PM
TheGreenGiant's Avatar
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Join Date: Jul 2003
Posts: 109
you can select the material - check its attributes (there will be 1 MENTAL RAy tab there - bump the value down and you'll be right) - I can't remember what its called but there's only one or two things to adjust under the tab. Post a render once you fixed it. user added image

# 3 10-09-2003 , 09:44 PM
korben's Avatar
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Join Date: Jul 2002
Location: SWEDEN
Posts: 22
in your shaderattribute, under the MentalRayTab make irradiance color darker.

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