This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Maya's ocean shader is very nice but how does one apply a wake of a ship with crashing waves at the bow? Here is my unfinished WW1 Argus Aircraft carrier.
cheers guys.
And this book will lead you down the right path as well with a Perfect Storm tutorial from "Secrets of the Pros".
Check www.amazon.com or www.bn.com for it
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS izzylong.com
I'm not using maya fluids in my stormy ocean scene and I'm not too familiar with the ocean shader either. I'm using an expression driven softbody nurbs plane as my ocean. This way I can create expressions to emit mist and splash particles from where I want. For the wakes I'm using force fields (attached to the boat) which are pushing and pulling the ocean surface.
After a long pause I've started working on this scene again. Soon I'll be tackling with particles again. Gonna post some updates in few days...
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