This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Anyway, I usually use my transformTypeIn.mel script for permanent changes. There's an example of this kind of use of the script on my mel tutorial here: https://kotisivu.mtv3.fi/karppa/pier.html (under the "Wear and Tear" title)
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