Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 01-10-2003 , 09:26 PM
grunze's Avatar
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Join Date: Nov 2002
Posts: 117

Funny Sub-d problem

Oy!

I have a sub-d character. He stsrted out as a poly cube, then i followed the tutorial on how to create a simple man.

My problem now is the when i go into standard mode, i cannot get the display levels to go up and down.
Secondly, when i pick a single vertex in standard mode, it only moves a blue mesh around the model (fig 1) rather than the model itself???????????

Some of the timess a mesh moves, some of the times the model moves...

I need some help....
user added image

PS - what is 'mlRoto1'

Attached Images

Thanks,
Ari
# 2 01-10-2003 , 11:29 PM
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Join Date: Aug 2002
Posts: 2
Ari,

I think (however from your screenshot I can't tell exactly) your problem is that you need to switch back to "object mode".

Remember Maya has several modes "Object & Component" seperate from "Component" Maya has several SubD modelling modes "Standard" and "Poly".

Try switching back to "Object" mode (F8) that should remove your "components" being visible and should have only the entire object(s) highlighted. Moving will now move the entire model (as opposed to components such as verts, faces, etc)

Hopefully this is your problem - otherwise something really crazy is happening....

# 3 02-10-2003 , 12:18 AM
grunze's Avatar
Registered User
Join Date: Nov 2002
Posts: 117
Nope, thats not my problem...
I want those point to pull parts of the model, not the entire thing... but instead its pulling out a wierd mesh....


Thanks,
Ari
# 4 05-10-2003 , 09:06 PM
iron_tick's Avatar
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Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
that looks like one of the sub d annomalies everyone gets. though ive never seen this one exaclty. Try going back to before you convert and work from there. what causes things like this is when you convert or collapse your sub D's while your in poly proxy mode. Fiddle around a little with what i just said and let me know.


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