This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
yo pure morning long time i didnt sawd you posting here hows everyting on your dreams job?
gotta question for ya(or for whoever is reading that can help): im planning on buyin a chaintec gf FX5600 256mbDDR for 199€ (or one that they dont even post the brand with equal characteristics for 150€ (expensive enough i must say...))
it has pixel shader 2 and stuff like that... does that means that if i stick it to my pc and download the cg plugin my viewports or my hardware render will look like that realtime?
and if not: is there something i can plug to maya to make it do what they showcase on that realtime demo?actally it looks better than most of the other renderers...
dragonfx: hey man what's up? I've been real busy at work and I dont have internet at home so my posts are sporadic at best but i'm getting a handle on things so I should be around. GOt some stuff I've been doing at home to show you guys
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off