Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 19-10-2003 , 08:25 AM
nirsul's Avatar
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Join Date: Oct 2002
Location: Haifa, Israel
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Gallery Submission: Erice, Italy

I made 2 versions of this alley

this one was rendered with MR using GI and FG :



Mental Ray


and the second is done with Maya renderer which is more sharp :

Maya Renderer


Vote !

Niruser added image user added image


Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
Maya Page: www.orvatsel.com/maya
www.nirsullam.com
# 2 27-10-2003 , 01:10 AM
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Location: San Antonio, TX
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I like the mental ray one better as of now, cause the maya one cant be displayed user added image

# 3 27-10-2003 , 04:00 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
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You've got some texture stretching going on. Some of the paint fx flowers/grass looks like its growing out of the stone on the ground. The building in the back seems to be reflective.

# 4 27-10-2003 , 06:29 AM
nirsul's Avatar
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Originally posted by carrot juice
I like the mental ray one better as of now, cause the maya one cant be displayed user added image

Actually what you see in the viewable link is Maya renderer.
I decided to give up the MR render for now as it gives results that are not sharp nough , that is, until I learn how to make it sharp...LOL

nir


Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
Maya Page: www.orvatsel.com/maya
www.nirsullam.com
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