This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I have a particle system of instanced geometry, and I want each instance to face the camera similar to what a sprite would do. However I can't use sprites because of the geometry instancing. I've tried writing an expression, but to no avail. (I'm still new tro writing expressions)
Can anyone help me and tell me what type of expression to write?
Maybe instead of instancing you write expressions to duplicate the geometry for each particle which already had aim constraints to the camera. Just an idea...
No, I gave up. Actually I figured out a hack around this. I placed the center point of the particle object at the same location as my camera and linked the particle to the camera. Now when the camera loves, the particle object follows it right? Well since the particles themselves emit int the world, they don't actually care where the particle node goes. Then I asssigned the Aim Direction to be Position and they aim themselves at the position of the particle node's center point.
Ugh! I just realized the stupid simple solution. Just give the object being instanced an aim constriant, and aim it at the camera. After that, every instance in the particle system will aim at the camera.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off