Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-10-2003 , 05:38 PM
Registered User
Join Date: Sep 2003
Posts: 2

backface culling rendering

I've built a room. I navigate it with backface culling turned on so that the reverse sides of walls are invisible so anywhere I move a camera even outside the room I always get a good view of the walls facing towards the camera.

My question is can I render it with the same backface culling ? .
When I render it ignores the backface culling so if I shoot from outside the room I just get the outside of a box, not the inside walls facing the camera.

Any help appreciated,

user added image doh!

# 2 27-10-2003 , 06:10 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Backface culling is for viewports only. If you want to render faces as single sided you need to go to the object's render stats atributes and untick the Double Sided attribute. If you're getting the wrong sides rendered you can tick the Opposite attribute or flip the normals.


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 3 27-10-2003 , 10:54 PM
Registered User
Join Date: Sep 2003
Posts: 2
perfect! :bgreen:
thanks kb,

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads