This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I'm having real troubles using environmental fog with camera animation. If you look at the attached pic, on the right, under the pipes the fog is banding, looks almost like caustics. I'm using physical, uniform fog. No maps for color or Density. I'm really at a loss to why this happens. The animation looks much worse than the still image. Can anyone offer advice?
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