This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hi Mat & all, I would like to submit my last (but incomplete) work (obviously in progress) to you because I need to understand something about animation... flexors in particular... these belows are some shots that shows simple movements with & without flexors... Why with flexors applied the polys are too bad instead to be too smooth?? Skeleton is wrong? the bind method (rigid) is wrong? this is making me crazy...
thanks a lot......
Wow, you're so fast!
Thinking on what you said, I'll probably need a good book on animating a character.....
I'll try to investigate on the mean of the joints membership
thank a lot again....
Sorry, just another question and I'll shutup forever.... how much for a starter pack? I've not a credit card...
thanks a lot.... however I will try to partecipate a challange.....
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