Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 02-11-2003 , 02:08 PM
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Flexors...

Hi Mat & all, I would like to submit my last (but incomplete) work (obviously in progress) to you because I need to understand something about animation... flexors in particular... these belows are some shots that shows simple movements with & without flexors... Why with flexors applied the polys are too bad instead to be too smooth?? Skeleton is wrong? the bind method (rigid) is wrong? this is making me crazy...
thanks a lot......user added image

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# 2 02-11-2003 , 02:12 PM
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This is the skeleton... (and other shots)

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# 3 02-11-2003 , 02:13 PM
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You'll probably want to edit the membership of the joints so the shoulder doesn't affect those vertices.

# 4 02-11-2003 , 02:17 PM
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Wow, you're so fast! user added image
Thinking on what you said, I'll probably need a good book on animating a character.....
I'll try to investigate on the mean of the joints membership user added image
thank a lot again....


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# 5 05-11-2003 , 07:31 PM
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and paint weights. user added image


user added image


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
# 6 05-11-2003 , 09:09 PM
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Any suggestion on some very useful and pratical books??
(or links to tutorials?!? user added image)


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# 7 05-11-2003 , 11:41 PM
# 8 06-11-2003 , 04:38 PM
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Thanks a lot, the problem is that I'm too low with points (0).... user added image How can I aquire some points without money??? user added image


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# 9 06-11-2003 , 04:47 PM
# 10 10-11-2003 , 08:23 AM
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Sorry, just another question and I'll shutup forever.... how much for a starter pack? I've not a credit card...
thanks a lot.... however I will try to partecipate a challange..... user added image


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