Kev, kal, other pros, baffling problem :(
ok, firstly, ive attached the scene file so you can all take a look and hopefully follow along, its very hard to explain
ok, ive used rigid bind to bind my character, my skeleton is set up in exactly the same way as Buzz taught in the 3d World tutorial (with a few modifications)
the first thing that is wrong with this character, is if i select his right arm, his left arm would be highlighted purple because of construction history being caused by the binding, but if i select his left arm, theres no construction history being fed into his other arm, why? i dont know, thats weird thing number one
the second, this is my main problem, if you select the both the arms (one after the other) and take a look at the channel box, in the history bit, the left arm is ok, but the right arm is missing a few bones (forearm and clavicle), hmm, tahts weird in itself, but now my main problem, i cant create flexors on the joints from shoulder to the wrist and i need flexors there for my SDK and that
someone said to me that i cant create flexors on IK handle things, ok, say this is true, how come i could create a flexor on the left arm? you cant see them cos ive taken them off (at the wrist) but try creating a flexor at both wrists and one will work, one wont for some reason
wheni try with the right wrist, i get this error:
Error: Cannot add flexor unless skin is bound to joint R_Forearm
or something like that, but the bone name at the end tends to change depending on where i try to create a flexor in the arm
the problem here mite b cos this bones missing from the construction history of the arm, but why? i have no idea
so i think both my problems are linked, and both unsolvable
i have asked so many experts, ppl who rig and model for a living, but they have no idea whats wrong
does anyone know whats wrong?