Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Is there a way to keep the textures on the image planes even when working in wire frame, whenever i switch into wireframe view the textures disapear (like there supposed to). But i want to be able to keep the textures up at all times, is there a way to do this? thanks in advance
yeah, i'm doing it the hard way by toggeling my textures on and off so i can see whats going on so far it seems to be working, i'm a newb so i still dont really quite know what i'm doing
by the way i just gotta say thanks for making that image plains video tutorial its the whole reason why i decided to make a car in the first place, except mine a is a Toyota Supra
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