Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 03-11-2003 , 12:25 AM
Psuedo Realizm's Avatar
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image planes

Is there a way to keep the textures on the image planes even when working in wire frame, whenever i switch into wireframe view the textures disapear (like there supposed to). But i want to be able to keep the textures up at all times, is there a way to do this? thanks in advance

# 2 03-11-2003 , 01:27 AM
mtmckinley's Avatar
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Aside from turning on "Wire on Shaded" mode and taking your model's transparancy down? Not that I know of.

# 3 03-11-2003 , 05:23 AM
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thanks

yeah, i'm doing it the hard way by toggeling my textures on and off so i can see whats going on so far it seems to be working, i'm a newb so i still dont really quite know what i'm doing

by the way i just gotta say thanks for making that image plains video tutorial its the whole reason why i decided to make a car in the first place, except mine a is a Toyota Supra

# 4 05-11-2003 , 12:22 AM
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What about placing the image planes in a layer or does wireframe mode affect all layers?


Yeah, but no but yeah but no....
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