Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 16-12-2003 , 01:33 AM
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Location: Singapore
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Example of skeleton setup for a game engine

This character with skeleton and with all controllers (included sneak-walk animation, keyframe)

(for Maya 4.0. or higher, with Maya 5 controllers work are not correct)

This skeleton has a minimum quantity of joints, because it's very important for a game engine, each vertex has not more than two matrix. Keep in mind, i made this skeleton setup approximately two years ago, many things was changed, but something not.

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