tree_stuff.zip (971.9 KB, 499 views)
Last edited by Sierrus; 30-12-2003 at 06:26 PM.
#
4
30-12-2003
, 06:21 PM
Registered User
Join Date: Jun 2003
Hello,
Here is one of the JPEG's that are in the ZIP file. You can clearly see the problem on the thin lines, and it gets worse when animated. It looks like a form of pixelly static when the branches move.
-=Ralph=-
#
5
30-12-2003
, 06:42 PM
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Ok, I don't have the time here at work to try this right now, but here starts my trial and error phase for you:
1.Select the camera you are rendering from.
In the Attribute Editor, expand Output Settings
Turn on Depth, then set the Depth Type to Furthest Visible Depth. This prevents "fringing" around geometry.
Lemme know if this helps at all before we continue
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
#
6
30-12-2003
, 07:00 PM
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Worst case, try this:
Increase the number of tube segments (Tubes > Creation) for the brush.
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
#
7
30-12-2003
, 09:03 PM
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Also, in your brush settings, there should be an attribute for "Edge Antialias".
Turn that to "ON" if it is not.....
(just in case, hehe..)
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
#
8
30-12-2003
, 11:17 PM
Registered User
Join Date: Jun 2003
Hello,
Let me start by saying THANK YOU VERY VERY MUCH for all your quick responses and advice! I tired everything you said, and the camera is okay, the segments doesnt do anything except make the tree more detailed (more branches etc.), but when I tried to check ANTI-ALIAS, I noticed it was greyed out. I then remember I has set the Brush mode to MESH, and when I set it back to BRUSH, ANTI-ALIAS was available again. I rendered it and it looked pristine, but too pristine. The bump map and displacement is gone, and only exisits when the brush is set to Mesh. As you said in another post, PaintFX is a POST process and is drawn on top of everything else, so my theory is that this "mesh" that is generated by PaintFX, is not getting to go through the renderer's Anti-Aliasing pass, and is applied afterwards, without any anti-aliasing. The flickering then would actually be aliasing, which actually helps our quest, because now we know what we need to find: A way to anti-alias a PaintFX brush mesh when it is processed after the Maya Renderer's Anti-alias pass already did its work.
Now the question is... how do we do that?
Hmmmmmmm.......... There's always more questions.
Thanks alot for all your help so far,
-=Ralph=-
#
9
31-12-2003
, 12:43 AM
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
No prob
I'll check your scene tonight at home
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
#
10
31-12-2003
, 02:19 AM
Registered User
Join Date: Jun 2003
Hello,
More good news! That Q&A with Duncan from A|W I mentioned over in the PaintFX thread helped out on this topic too. He suggested to render at double the normal resolution with anti-aliasing turned off, then resize the picture to half its size and it will be bi-filtered in that process (which is like anti-aliasing), resulting in a smooth edge, and more detail for thin branches/twigs! I tried it and have attached the results!
Woo Hoo! :bgreen:
I still have to test it with an actual animation, but I will keep you posted on the results of that test as well. I have a feeling it just might work on more than just the outlines. (Crossing fingers and knocking on wood).
Thanks for all your help so far,
-=Ralph=-
#
11
31-12-2003
, 02:46 AM
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Kick a$$!
Yeah, Duncan is the man
Can't wait to see your results.
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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