This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
i'm currently working on structures using revolved surfaces. while i work on them, they look fine and smooth. however, what bugs me is that when i render them, they appear blocky with very pronounced corners, which is very different from the way they look while i actually work on them. i've tried increasing antialiasing and i've also tried texture mapping, but the problem remains.
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