Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 21-01-2004 , 12:22 PM
equinox's Avatar
Registered User
Join Date: Apr 2003
Posts: 42

Poly Smooth toggle

hi
this is my last small code and that is working like Lightwave's smooth.
You can define that to a hotkey.
I hope you like it.


string $CurSel[] = `filterExpand -sm 12`;
if(`size($CurSel)` == 0)
error "No polygon object selected.\n";
else
{
if(`size($CurSel)` > 1)
error "Please select only one polygon object.\n";
else
{
if( `objExists SmoothToggle` )
{
delete SmoothToggle;
selectMode -object;
string $csel[]= `ls -sl`;
select $csel;
print "Equinox Smooth Level Set to : 0";
}
else
{
selectMode -object;
string $csel[]= `ls -sl`;
polySmooth -mth 0 -dv 2 -c 1 -kb 1 -ksb 1 -khe 0 -kt 1 -kmb 1 -suv 1 -sl 1 -dpe 1 -ps 0.1 -ro 1 -ch 1 $csel;
string $sn[]=`ls -sl -dag -type mesh`;
string $sel_fs[]=`listConnections -type polySmoothFace $sn[0]`;
rename $sel_fs[0] SmoothToggle;
select $csel;
print "Equinox Smooth Level Set to : 2";
}
}

}

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads