Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 07-11-2002 , 01:48 PM
aliascescofront's Avatar
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Join Date: Nov 2002
Location: USA
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Beveling

Hi everyone,
This is the first time I ever posted a message anywere, so bear with my learning process. Thanks.

Q?: What's the best way to create and control a bevel in Maya 3.5.1 (OSX)?
Possibly without generating extra geometry.

Sorry for being such a newbie in both posting and 3d in general. Just learning.

Regards to all.

# 2 07-11-2002 , 05:05 PM
mtmckinley's Avatar
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Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I'm not sure exactly what you mean. The process of beveling is supposed to add a strip of new geometry at the corners... in order to bevel it.

Do you mean to simulate beveling without actually doing so?

# 3 08-11-2002 , 01:03 AM
aliascescofront's Avatar
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Join Date: Nov 2002
Location: USA
Posts: 3

Bevelling

Thanks Mike, for trying.
First of all there are two bevelling options, one for Nurbs and one for Polygons.
Nurbs have a lot more control options. So let's say I create a Nurbs cube from a primitive, and I want this cube to have simple small bevelled edges on all the sides.
I know that you are required to select nurbs curve/s, but I am still unable to get the results I want to get with such a simple procedure.
Once again I appreciate your patience and understanding.
PS. Cool site. Nice illustrations ( I like the fish creature a lot)

# 4 08-11-2002 , 01:47 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks. user added image

Beveling nurbs are a tricky thing because of the nature of their surfaces. In my opinion, I think you'd get better results by beveling nurbs surfaces by hand than using the (imo) clunky nurbs bevel menu item.

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