Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-04-2006 , 03:01 PM
Subscriber
Join Date: Jan 2006
Location: canada
Posts: 140

a little problem

could someone tell me how i 'bind' a texture to an object?

like i know how to get the texture onto the thing ..

this is my situation ..

i have a lego man head, and when i put his mask/eyes etc on the texture goes all messed up...

and automatic map it .. and move the head around a little the mask will situate how i want them to be on his head .. Perfect!

BUT .. if i make him move his head up and down, the texture of his eyes/mask goes all out of wack and not staying in the same spot

anyone know how to stick the texture to the spot it soppose to be?

# 2 30-04-2006 , 11:56 PM
iron_tick's Avatar
Subscriber
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
if your using the texture placement tool you need to create a 'Texture Referance Object' otherwise your texture will bind itself to world space instead of the model.

Hope thats whats wrong, let me know.


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads