This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Anyone who has written a maya plugin implemented with CG vertex shader?? I need some advice. Everytime I load my plugin and run it on the skeleton to perform skin deformation, the maya application software
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