My question is to render an image, without to change the color infomation from a shader.
I have scenes to render, where the typed in color must match in the final render.
A sample workflow:
a plane with a lambert and with a color of R10 G100 B75 typed in.
try to render.... you do not get that color.
Ok, the diffuse from .8 to 1 .... better but not accurate!
uncheck default light and create a directional light.... ok better but never the accurate color information from renders..
When I have to render a logo animation then the color informations, or the textures!!! have to render exact!! I can´t say, be cool the difference isn´t much!


Also is there a way to render the colors correct!
please not with a surface shader, some times I have to get shader effects...
Thanks at all, and good rendering!
