Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 23-02-2012 , 07:27 AM
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Faceless Demon

moving on to the next model of my project this one is SO much easier on the head because well... IT HAS NO FACE HA! it is however going to have wings and a cloth wraith-like bottom ugh... anyway here's the head so far. Will be doing sculpting details in mudbox later like the nasal cavity is actually going to be open.

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# 2 23-02-2012 , 09:12 AM
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as is does anyone see anything that could be troublesome geometry? There are no tris or Ngons anywhere

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# 3 23-02-2012 , 09:53 AM
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I would add a thew edges so you mesh more evan, I dont think I would have put so much detail in the eye area yet as you will be taking it into mudbox............dave




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# 4 23-02-2012 , 11:10 AM
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Hi,

I think you'd be better continuing the edge loops on the eye around the head, or losing them. If you are going to sculpt it can be useful if the edge loops are evenly distributed - at the moment, by the time you're at say 4 million polys, you'll have a super dense eye area, but much less density everywhere else.

# 5 23-02-2012 , 05:41 PM
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i'll see about taking some geometry out of the eye. i made it separately and them imported and combined them.

Dave: are you suggesting horizontal edges or vertical?

# 6 23-02-2012 , 05:48 PM
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I would say horizontal at the moment you just want to have a evan spread of polys when you take it into mudbox you will be able to add detail all over and will stop some UV stretching................dave




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# 7 23-02-2012 , 06:10 PM
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ok good cause i didnt want to add any more verticals. cleaned up the geo on the eye too.

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# 8 24-02-2012 , 06:08 AM
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mudoboxin it up

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# 9 24-02-2012 , 10:05 AM
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last one of the night

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