Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 17-03-2012 , 02:27 AM
ikuto's Avatar
Registered User
Join Date: Mar 2012
Posts: 2

Help me fix this.. ?

how to fix this issue.

I already do these thing..
- re-mapping UV
- Normal - Unlock Normal
- Normal - Soften Edge
- Mesh - Cleanup
- Edit Mesh - Merge

but still some face still got wrong. like texture got wrong there. and like hard edge. user added image

can anyone help me..

Attached Thumbnails
# 2 17-03-2012 , 05:57 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
You've posted in the wrong area.

Try exporting your object as an obj, then importing it back in. Also, are you using FRAPS with your viewport?


Imagination is more important than knowledge.
# 3 17-03-2012 , 07:32 AM
ikuto's Avatar
Registered User
Join Date: Mar 2012
Posts: 2
ahh.. sorry if I post on wrong section.. I'm just new here and I see the title of section is "Board Questions & Suggestions" so i just post my issue here..

ah.. after try your suggestion, I see where's the issue.. it's on vertex normal.
some of vertex normal face different way..

this issue solve.. thanks again..user added image

about fraps.. it's for gaming.. I don't know if it's shown in maya too.. user added image


Last edited by ikuto; 17-03-2012 at 07:33 AM. Reason: eta
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