Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 05-11-2012 , 06:40 AM
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New Training: Relighting in Post-Production

Learn to create a light setup optimized for post-production with physical lights and light surfaces in mental ray, the lights are then split into layers with appropriate passes and reassembled in Nuke.

With control of the individual lights we can relight the scene in real time without the need to re-render.

Go to page and introduction video

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Contains all project files. If you're new to post-production this is an eye-opener into why certain things are done in compositing programs rather than in Maya, and you'll learn to approach lighting from a production point of view where control is of essence.

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