I'm new to rigging in Maya and trying to rig my first character.
But after binding skin, painting weights, the rig seems to detach from the model and deforms! the polygons: see the screendumps of the hand.
Any idea what's happening here?
What I do is draw the joints in ortho.views and move them into place where needed.
Then I delete history and freeze transformations.
I select the rig then shift select the model and bind skin.
At first, without painting weights, the hand moves with the rig. But after painting it 'detache'...
I'm sure I miss something important here


Help!