This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
There are tools, but I don't think in the deformation menu. You could do it a number of different ways, depending on the realism and level of detail. You could build a few different stones and then just duplicate them and stack them. Or you could create a particle system that instanced the stone geo and fell into a neat wall. Or you could create a cube with several divisions and extrude all the faces (with faces together checked off) out a bit and make them a bit random. Or you could paint a grayscale texture that has dark areas for pushed in bits and apply that as a bump normal or displacement map. Or you could come up with your own way, that's the beauty of maya.
You would manually have to do this, there may be a script for a random feel, cant say for sure...might make it easier to use the sculpting tool for quick changes.
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