Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I have the following frustrating problem. On a few occasions, maybe when I hit unintentionally some button, Maya turns all inner faces of the objects transparent. I've check backface culling, changed material to default lumbert, set normals to face but nothing helps.
I suppose that this is something simple though. I would be thankful for any help.
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