Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 02-08-2004 , 09:55 AM
vagyb's Avatar
Registered User
Join Date: Sep 2003
Posts: 98

A Few Questions

i'm kinda new to maya and i was wondering if someone could take the time to tell me the difference between poly's, subdiv's, nurbs.
thx alot in advance

# 2 02-08-2004 , 01:43 PM
Registered User
Join Date: Apr 2004
Posts: 27
From my very limited experience in maya, i can tell you that polygons are basically flat surfaces connected to each other. connect enough polygons and you get a "smooth" curved object.
They are very easy to work with and are good for modeling inorganic objects.
NURBS are curve based surfaces that are less intuitive but better for modeling organic surfaces. They also take more time to calculate and take more juice out of your computer.
SubD's are some kind of mix between nurbs and polygons. They are like polygons, only, better suited to organic models.
hope that's any help.

# 3 03-08-2004 , 12:59 AM
vagyb's Avatar
Registered User
Join Date: Sep 2003
Posts: 98
aight thx alot man

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads