Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 11-04-2006 , 03:01 PM
Subscriber
Join Date: Jan 2006
Location: canada
Posts: 140

a little problem

could someone tell me how i 'bind' a texture to an object?

like i know how to get the texture onto the thing ..

this is my situation ..

i have a lego man head, and when i put his mask/eyes etc on the texture goes all messed up...

and automatic map it .. and move the head around a little the mask will situate how i want them to be on his head .. Perfect!

BUT .. if i make him move his head up and down, the texture of his eyes/mask goes all out of wack and not staying in the same spot

anyone know how to stick the texture to the spot it soppose to be?

# 2 30-04-2006 , 11:56 PM
iron_tick's Avatar
Subscriber
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
if your using the texture placement tool you need to create a 'Texture Referance Object' otherwise your texture will bind itself to world space instead of the model.

Hope thats whats wrong, let me know.


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads