This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
First question I will ask, and check back for more, cause I will have a few more in this thread.
How do I make an empty space in Maya white? Like, I have blocks making basically a square shape. Now, I want the area between those blocks to come up white when I render it.
Well, I only want a certain part of the model background to be white. I want other parts of the model background to be of a different color. How do I accomplish this??
Like, with your avatar for instance, let's say you wanted to make one part of his face blue and the other part red. How do you do this. I have an outline of a mushroom and I want to put different colors inside the mushroom so it shows up in the render...
You can create 2 different colored materials and apply them to the faces of the model that you want.
Unless you're doing a moving camera thing and you are always wanting the outer edge of your model to remain a certain color while the inner area of you rmodel remains another, even when the camera is moving around the model. That's a bit more complicated. Before I go through the steps for doing that, let me know if that's what you want, haha.
Okay, I colored in the border of my model easily, but now I want to make some parts of the inside red (the nurbs blocks). I know I can make a lambert or a phong and make it red, then apply the color to my selection. But, I do not know how to make it red. In the attribute editor, I don't know how to make it red or any other color. All I can manage to get is gray, white, or black. Hope you can help
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