This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
In the star wars ship tutorial videos, border edges of selected pieces of geometry are displayed a little thicker and brighter then other edges. I think this helps a lot but i'm having a hard time to figure out how to configure maya like this. can someone help?
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