Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 27-07-2007 , 04:11 AM
arran's Avatar
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opening a maya 7 project in 6.5

can you open a maya 7 project in 6.5?

I've tried saving the scene as a ASCII file and a binary file, but no luck - 6.5 just says it's an unrecognisable maya version.

I guess I could send it to the PC as an OBJ file, but there are a few different parts and that always seems to combine the mesh.

Any ideas?

# 2 27-07-2007 , 04:19 AM
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Hey Man,

Hows tricks??

Think what you have to do is save the 7.0 file as an ascii then go into notepad and change any references form 7. 0 (or 7.0.1 depending on the version) to 6.5 and it should work.

Or have you tried the FBX exporter?? That might work as it seems to work a lot better between packages that import/export 3d stuff than obj

Hope it helps!

Cheers

Steve


"No pressure, no diamonds" Thomas Carlyle
# 3 27-07-2007 , 04:27 AM
arran's Avatar
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cheers steve - i'll give that a shot. user added image user added image

# 4 27-07-2007 , 06:14 AM
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when you export as an OBJ, choose export all, then when you import go to polygons>seperate


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# 5 27-07-2007 , 11:13 PM
arran's Avatar
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I'll give that a go as well - thanks joopson. user added image

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