Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I am having problemscreating a birali surface even though my curves are all snapped to one another.
Does anyone have any ideas what else could be the problem, I have gone over my curves and pulled them away from there curves and snapped them back together but to no pravail.
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