This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
the images planes I have linked to my cameras have suddenly started getting in the way - as in, they're blocking my view of the manipulator handles. I've not noticed this problem til just now so I assume I've pressed something I shouldn't have... as usual :-\
in the setttings for the image plane set the depth to a very large value... if your manipulators are further away from the camera than that depth they will be occluded.
in the setttings for the image plane set the depth to a very large value... if your manipulators are further away from the camera than that depth they will be occluded.
thanks. I'll bear that in mind.
I seem to have fixed it for now by moving the plane behind the object rather than between object & camera.. strange tho; the other planes are set between and they're fine, it's just the side view. And even then it's only recently started playing up :-/
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