Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 14-01-2012 , 02:04 PM
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UV question

When I go to shader then select "select objects with meterial" some of the UVs are orange in colour any reason for this, if I select object normally they are ok...............dave

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# 2 14-01-2012 , 03:21 PM
EduSciVis-er
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The orange would be the edges of those shells that are being selected. Does that make sense with what you're doing?

# 3 14-01-2012 , 09:55 PM
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Thanks Stwert managed to fix it I think it was how I was transfereing attributes just selected the ones that were orange and re assigned the texture....fix...........dave

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Last edited by daverave; 14-01-2012 at 09:58 PM.
# 4 16-01-2012 , 03:14 AM
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That looks like it was a real bitch dave LOL...oh my that is going to hurt your brain painting that!!!!

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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 5 16-01-2012 , 03:20 AM
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Just learning maxon's bodypaint... looks like a pretty sweet workflow. It's like a UV mapper, photoshop, and projection painting (like in zbrush or to a crummier extent, maya) all in one app.

# 6 16-01-2012 , 04:18 AM
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Just learning maxon's bodypaint... looks like a pretty sweet workflow. It's like a UV mapper, photoshop, and projection painting (like in zbrush or to a crummier extent, maya) all in one app.

Shameless self-plug: https://www.creativecrash.com/maya/do...ojection-maker

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