Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 03-03-2013 , 12:14 AM
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Location: Austin, TX
Posts: 496

knee preservation

so im going through this rigging tut and it has me making a knee preservation joint with the expression

bind_L_kneePreserve01.rotateZ = bind_L_knee01.rotateZ * -0.5;

now for all intents and purposes it does what its supposed to except it snaps instead of really does a fluid transition. Does anyone have experience with expressions and scripting that could help me out with this?

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