Sure. Here you go. I hope you can see everything you need. I also show how the ankle does and does not get crooked.Hmm. I may be able to help (I just completed Rigging Class). Can you give me a screenshot of the twisted ankle?
The knee doesn't get affected. I think we learned about those control curves. They were objects outside the skeleton and associated to the knees which when we moved them sideways, the knee would point at the direction but the rest of the skeleton would stand still. Is that what you're talking about?- no Control Curve on the knee. You didn't mention that the knee is twisted up, but it's just something I thought of, that could be causing it. The way I learned was to set up a control curve on the knee joint, and it only has the ability to translate - so if the knee gets weird out, I just have to move the knee_cc out, and its fine again. That will cause the ankle to be really weird out because of that. THIS is my FIRST guess. EDIT: This also applies to the arms.
I don't think I've placed the handles in the wrong place. They're Reverse Kinematics Handles. I've learned that you start by clicking on the shoulder/hip and then on the wrist/ankle. It gives me the results I want, but when I move it too much, the elbow moves to the wrong place and that's where I would like to be able to rotate the joint of the shoulder. How do you think I can accomplish that?- IK Handles are in the wrong spots
I do have that.- You don't have reverse foot joints set up
How do the orientations work? Are they associated with the handles?- The Orientations of the joints are messed up (that matters, I learned it the hard way).
I don't know much about constraints. It must be what's causing them not to rotate.- You don't have the proper Contraints set up - which also could be causing the inability for the leg to not being able to rotate, same thing for the arm.
No, the rotation is there. I even place a value, and it shows, but the skeleton doesn't move. I don't know why.- Lastly - probably really far fetched, but I'm going to ask anyways - check the IK handle (I don't know why you want to try to animate with IK handles...it'll be better if you create Control Curves instead) - in the channel box, and check to see if the Rotation is there. If not, it has been locked and hidden. I can help you with that with a MEL script.